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	<channel>
		<title><![CDATA[Game Developement Forum - All Forums]]></title>
		<link>http://informatiker.tk/</link>
		<description><![CDATA[Game Developement Forum - http://informatiker.tk]]></description>
		<pubDate>Wed, 22 Feb 2012 23:30:23 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[C++ Engines]]></title>
			<link>http://informatiker.tk/showthread.php?tid=5</link>
			<pubDate>Fri, 17 Feb 2012 17:09:04 +0000</pubDate>
			<guid isPermaLink="false">http://informatiker.tk/showthread.php?tid=5</guid>
			<description><![CDATA[Open Source Engine ( C++)<br />
mit XML-Parser, Scene Management, Physics,... <br />
<a href="http://irrlicht.sourceforge.net/" target="_blank">http://irrlicht.sourceforge.net/</a><br />
<br />
Ebenfalls geeignet:<br />
Crystal Space<br />
<a href="http://www.crystalspace3d.org/main/Main_Page" target="_blank">http://www.crystalspace3d.org/main/Main_Page</a><br />
<br />
Oder OGRE:<br />
<a href="http://www.ogre3d.org/about/features" target="_blank">http://www.ogre3d.org/about/features</a><br />
<br />
<br />
Was die Funktionalität betrifft sind eigentlich alle ausreichend bis Overkill.<br />
Man sollte erst klären, welche Funktionen wir brauchen.<br />
Alle Engines laufen afaik auf Windows und Linux, womit das schon mal kein Problem wäre.<br />
<br />
[EDIT]<br />
<br />
Richtig cool: Esenthel (speziell für MMOS geeignet)<br />
Leider kommerziell aber eingeschränkt als free Version erhältlich.<br />
<a href="http://www.esenthel.com" target="_blank">http://www.esenthel.com</a><br />
<a href="http://www.youtube.com/watch?v=a4qngdF1sYg" target="_blank">http://www.youtube.com/watch?v=a4qngdF1sYg</a><br />
<a href="http://www.youtube.com/watch?feature=endscreen&amp;NR=1&amp;v=uYynPTobdvc" target="_blank">http://www.youtube.com/watch?feature=end...YynPTobdvc</a><br />
<br />
Teilweise epische Effekte mit zerstörbarer Geometrie, Physics, KI Engine, Lichteffekte (Tag Nacht Zyklus), etc.<br />
Sehr professionell aber leider nicht Open Source.<br />
Am Besten: Esenthel verfügt über Netzwerkfähigkeiten !<br />
UDP-HolePunching für P2P ist voll implementiert !<br />
Serverfunktionalität steht zur Verfügung.<br />
Accountmanagement, Chat und Hackprotection ebenso wie Klassen für Kompression.<br />
Wir müssten uns fast nur noch um Gameplay kümmern.]]></description>
			<content:encoded><![CDATA[Open Source Engine ( C++)<br />
mit XML-Parser, Scene Management, Physics,... <br />
<a href="http://irrlicht.sourceforge.net/" target="_blank">http://irrlicht.sourceforge.net/</a><br />
<br />
Ebenfalls geeignet:<br />
Crystal Space<br />
<a href="http://www.crystalspace3d.org/main/Main_Page" target="_blank">http://www.crystalspace3d.org/main/Main_Page</a><br />
<br />
Oder OGRE:<br />
<a href="http://www.ogre3d.org/about/features" target="_blank">http://www.ogre3d.org/about/features</a><br />
<br />
<br />
Was die Funktionalität betrifft sind eigentlich alle ausreichend bis Overkill.<br />
Man sollte erst klären, welche Funktionen wir brauchen.<br />
Alle Engines laufen afaik auf Windows und Linux, womit das schon mal kein Problem wäre.<br />
<br />
[EDIT]<br />
<br />
Richtig cool: Esenthel (speziell für MMOS geeignet)<br />
Leider kommerziell aber eingeschränkt als free Version erhältlich.<br />
<a href="http://www.esenthel.com" target="_blank">http://www.esenthel.com</a><br />
<a href="http://www.youtube.com/watch?v=a4qngdF1sYg" target="_blank">http://www.youtube.com/watch?v=a4qngdF1sYg</a><br />
<a href="http://www.youtube.com/watch?feature=endscreen&amp;NR=1&amp;v=uYynPTobdvc" target="_blank">http://www.youtube.com/watch?feature=end...YynPTobdvc</a><br />
<br />
Teilweise epische Effekte mit zerstörbarer Geometrie, Physics, KI Engine, Lichteffekte (Tag Nacht Zyklus), etc.<br />
Sehr professionell aber leider nicht Open Source.<br />
Am Besten: Esenthel verfügt über Netzwerkfähigkeiten !<br />
UDP-HolePunching für P2P ist voll implementiert !<br />
Serverfunktionalität steht zur Verfügung.<br />
Accountmanagement, Chat und Hackprotection ebenso wie Klassen für Kompression.<br />
Wir müssten uns fast nur noch um Gameplay kümmern.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Database [Account]]]></title>
			<link>http://informatiker.tk/showthread.php?tid=4</link>
			<pubDate>Fri, 17 Feb 2012 13:49:40 +0000</pubDate>
			<guid isPermaLink="false">http://informatiker.tk/showthread.php?tid=4</guid>
			<description><![CDATA[<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>USE [TheGame]<br />
GO<br />
/****** Objekt:&nbsp;&nbsp;Table [dbo].[Account]&nbsp;&nbsp;&nbsp;&nbsp;Skriptdatum: 02/17/2012 14:48:41 ******/<br />
SET ANSI_NULLS ON<br />
GO<br />
SET QUOTED_IDENTIFIER ON<br />
GO<br />
SET ANSI_PADDING ON<br />
GO<br />
CREATE TABLE [dbo].[Account](<br />
&nbsp;&nbsp;&nbsp;&nbsp;[AID] [int] IDENTITY(1,1) NOT NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[UserID] [varchar](20) NOT NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Password] [varchar](20) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Opened] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[UGradeID] [int] NOT NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[RegDate] [datetime] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Name] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Email] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[orgEmail] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Age] [smallint] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Sex] [bit] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Country] [tinyint] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[LastCID] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[LastLoginTime] [smalldatetime] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[LastLogoutTime] [smalldatetime] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[SecurityQuestion] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[SecurityAnswer] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Coins] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[EventCoins] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[RegisterIP] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[ActivationIP] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[refs] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[refedby] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Remindesc] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Remindestime] [varchar](max) NULL,<br />
 CONSTRAINT [Account_PK] PRIMARY KEY CLUSTERED <br />
(<br />
&nbsp;&nbsp;&nbsp;&nbsp;[AID] ASC<br />
)WITH (PAD_INDEX&nbsp;&nbsp;= OFF, STATISTICS_NORECOMPUTE&nbsp;&nbsp;= OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS&nbsp;&nbsp;= ON, ALLOW_PAGE_LOCKS&nbsp;&nbsp;= ON) ON [PRIMARY]<br />
) ON [PRIMARY]<br />
<br />
GO<br />
SET ANSI_PADDING OFF</code></div></div>
]]></description>
			<content:encoded><![CDATA[<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>USE [TheGame]<br />
GO<br />
/****** Objekt:&nbsp;&nbsp;Table [dbo].[Account]&nbsp;&nbsp;&nbsp;&nbsp;Skriptdatum: 02/17/2012 14:48:41 ******/<br />
SET ANSI_NULLS ON<br />
GO<br />
SET QUOTED_IDENTIFIER ON<br />
GO<br />
SET ANSI_PADDING ON<br />
GO<br />
CREATE TABLE [dbo].[Account](<br />
&nbsp;&nbsp;&nbsp;&nbsp;[AID] [int] IDENTITY(1,1) NOT NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[UserID] [varchar](20) NOT NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Password] [varchar](20) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Opened] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[UGradeID] [int] NOT NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[RegDate] [datetime] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Name] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Email] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[orgEmail] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Age] [smallint] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Sex] [bit] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Country] [tinyint] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[LastCID] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[LastLoginTime] [smalldatetime] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[LastLogoutTime] [smalldatetime] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[SecurityQuestion] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[SecurityAnswer] [varchar](50) NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Coins] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[EventCoins] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[RegisterIP] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[ActivationIP] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[refs] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[refedby] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Remindesc] [int] NULL,<br />
&nbsp;&nbsp;&nbsp;&nbsp;[Remindestime] [varchar](max) NULL,<br />
 CONSTRAINT [Account_PK] PRIMARY KEY CLUSTERED <br />
(<br />
&nbsp;&nbsp;&nbsp;&nbsp;[AID] ASC<br />
)WITH (PAD_INDEX&nbsp;&nbsp;= OFF, STATISTICS_NORECOMPUTE&nbsp;&nbsp;= OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS&nbsp;&nbsp;= ON, ALLOW_PAGE_LOCKS&nbsp;&nbsp;= ON) ON [PRIMARY]<br />
) ON [PRIMARY]<br />
<br />
GO<br />
SET ANSI_PADDING OFF</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Development Start!]]></title>
			<link>http://informatiker.tk/showthread.php?tid=3</link>
			<pubDate>Fri, 17 Feb 2012 13:22:04 +0000</pubDate>
			<guid isPermaLink="false">http://informatiker.tk/showthread.php?tid=3</guid>
			<description><![CDATA[Game Base Idea:<br />
Age Of Empires II 	(Resources Managements, strategic, Own City Builds)<br />
MineCraft 		(Regenerative World Resources, 3D, Relative World Cache)<br />
Game Play-mode:<br />
-	Base: Building own cities, collecting resources, building army, building towers, building war factories, etc.<br />
There is no limit to build or craft your own system, to store your war objects or resources!<br />
Special factory roles can be transferred to custom built buildings as long as the built costs were equal or above! (Example: Typical fishing factory price: 60 Game Coins, and a custom beach house around 65 Game Coins, is allowed to be translated to a fishing factory, but in addition of a fee and 80% building time of target factory).<br />
Supported is: War Factory (abstract), to lead to other buildings:<br />
Fishing Building, to build war ships, transport ships, fishing ships, etc.<br />
Fighters Building, to build or to get people to fight, etc.<br />
Animal Prepared fighters (Example: Camels, Horses, Dogs, Monkeys,<br />
<br />
-	Clans: Ability to create Clans, Clans are used to signal a team. Teams can build together, without automatic attack to clan members (Can’t be locked).<br />
Clans can be created by any member who got enough resource and stayed at least an hour in game (to have created some main factories), to create a Clan.<br />
Each Character is limited to one Clan! Clan Leaders, the creators can invite, kick, promote or demote any Clan member in his Clan any time!<br />
Clan members count is limited to x players, then the Clan is full (Clan Master/Leader can pay* to add new members).<br />
Clans can have an Emblem, which will be shown to everyone, and can be set by the Creator!<br />
Clan Grades are: Leader/Master/Creator, Clan Administrators and Clan Members.<br />
A Clan can only have max, Clan 1+Count/2 –as Clan Administrators.<br />
Clan commands would be like: /&lt;type&gt; &lt;cmd&gt; &lt;arg1&gt; (example: /clan kick player132)<br />
Deleting a Clan means: Clan will go to a deleted-mode (Example: Bool isDeleted=True).<br />
-	HP/AP: Health and defense system!<br />
Players’ health is more, the score and combination of his built city and balancing!<br />
Health is more relative to player’s objects and items!<br />
-	Wars: Wars can be done in any order, at any time, with and without any partners, no limit!<br />
-	Chat: There will be some kinds of Chats, first the Game Chat, which is a global Chat to all Server players!<br />
There is also the Clan Chat, for only the online* clan members.<br />
There is also Whispers, to defined people.<br />
-	Friends: Players can add other players in their Friend list, so they can access private chats with them, without a need of a Clan!<br />
-	Etc...<br />
<br />
Account Information:<br />
-	Main Login Username (Account name), min. 6 chars, max 18 chars.<br />
-	Username can create around 4 Characters, each Character is a player in a World.<br />
-	Characters can be used to have basements in more than one area on a Server or others.<br />
-	Account password, 6 min chars, 64 max chars.<br />
-	Password Stored NOT hashed, plain text!!<br />
-	Security Question and Answer is required for each Account.<br />
-	Account must be activated via Activation Link sent via E-Mail.<br />
-	Account data (AID, Username, Password, UGradeID, dueDate, Email, OrgEmail, Name, Age, SQ, SA, Country, RegDate, RegIP IsActivated, ActivDate, ActivIP, Locked).<br />
-	Column Locked, is to lock the player by a login, to be logged in from any other machine (1,0)!<br />
-	UGradeID=0 Normal Player.<br />
-	UGradeID=1 premium player.<br />
-	UGradeID=2 premium color1.<br />
-	UGradeID=3 premium color2.<br />
-	UGradeID=4 premium color3.<br />
-	UGradeID=5 premium color4.<br />
-	UGradeID=6 Warning.<br />
-	UGradeID=7 Warning2.<br />
-	UGradeID=8 Chat Banned.<br />
-	UGradeID=9 Banned Player.<br />
-	UGradeID=10 Mod player<br />
-	UGradeID=100 Administrative player<br />
Character Information:<br />
-	Each Character has its own name, and design (Male/Female/Shemale/Other).<br />
-	A Character starts in a world with a standard stat of resources, area is chosen by player!<br />
-	A Character can have a max of 20 Chars, words like Admin or Administrator isn’t allowed!<br />
-	Character Table, storing: (CID, AID, WorldID, res0, res1, res2, res3, res4, res5, path).<br />
-	Character Building information will be stored in data-files, located on server path.<br />
-	Only Character resources count is stored on Database!<br />
-	Character refresh packet is a reCaptcha, if not filled within 1 min, a disconnect occurs!<br />
Clan Information:<br />
-	Clan Table, storing: (CLID, Name, EmblemURL, Stat, CreationDate, Master, WorldID, IsActiv).<br />
-	Clan Members Table, storing: (CID, CLID, Grade, Join Date).<br />
-	Clan Deletion goes by Deletion all members first, then moving Clan IsActiv stat to false)<br />
-	Clan can have a max of x Clan Members!]]></description>
			<content:encoded><![CDATA[Game Base Idea:<br />
Age Of Empires II 	(Resources Managements, strategic, Own City Builds)<br />
MineCraft 		(Regenerative World Resources, 3D, Relative World Cache)<br />
Game Play-mode:<br />
-	Base: Building own cities, collecting resources, building army, building towers, building war factories, etc.<br />
There is no limit to build or craft your own system, to store your war objects or resources!<br />
Special factory roles can be transferred to custom built buildings as long as the built costs were equal or above! (Example: Typical fishing factory price: 60 Game Coins, and a custom beach house around 65 Game Coins, is allowed to be translated to a fishing factory, but in addition of a fee and 80% building time of target factory).<br />
Supported is: War Factory (abstract), to lead to other buildings:<br />
Fishing Building, to build war ships, transport ships, fishing ships, etc.<br />
Fighters Building, to build or to get people to fight, etc.<br />
Animal Prepared fighters (Example: Camels, Horses, Dogs, Monkeys,<br />
<br />
-	Clans: Ability to create Clans, Clans are used to signal a team. Teams can build together, without automatic attack to clan members (Can’t be locked).<br />
Clans can be created by any member who got enough resource and stayed at least an hour in game (to have created some main factories), to create a Clan.<br />
Each Character is limited to one Clan! Clan Leaders, the creators can invite, kick, promote or demote any Clan member in his Clan any time!<br />
Clan members count is limited to x players, then the Clan is full (Clan Master/Leader can pay* to add new members).<br />
Clans can have an Emblem, which will be shown to everyone, and can be set by the Creator!<br />
Clan Grades are: Leader/Master/Creator, Clan Administrators and Clan Members.<br />
A Clan can only have max, Clan 1+Count/2 –as Clan Administrators.<br />
Clan commands would be like: /&lt;type&gt; &lt;cmd&gt; &lt;arg1&gt; (example: /clan kick player132)<br />
Deleting a Clan means: Clan will go to a deleted-mode (Example: Bool isDeleted=True).<br />
-	HP/AP: Health and defense system!<br />
Players’ health is more, the score and combination of his built city and balancing!<br />
Health is more relative to player’s objects and items!<br />
-	Wars: Wars can be done in any order, at any time, with and without any partners, no limit!<br />
-	Chat: There will be some kinds of Chats, first the Game Chat, which is a global Chat to all Server players!<br />
There is also the Clan Chat, for only the online* clan members.<br />
There is also Whispers, to defined people.<br />
-	Friends: Players can add other players in their Friend list, so they can access private chats with them, without a need of a Clan!<br />
-	Etc...<br />
<br />
Account Information:<br />
-	Main Login Username (Account name), min. 6 chars, max 18 chars.<br />
-	Username can create around 4 Characters, each Character is a player in a World.<br />
-	Characters can be used to have basements in more than one area on a Server or others.<br />
-	Account password, 6 min chars, 64 max chars.<br />
-	Password Stored NOT hashed, plain text!!<br />
-	Security Question and Answer is required for each Account.<br />
-	Account must be activated via Activation Link sent via E-Mail.<br />
-	Account data (AID, Username, Password, UGradeID, dueDate, Email, OrgEmail, Name, Age, SQ, SA, Country, RegDate, RegIP IsActivated, ActivDate, ActivIP, Locked).<br />
-	Column Locked, is to lock the player by a login, to be logged in from any other machine (1,0)!<br />
-	UGradeID=0 Normal Player.<br />
-	UGradeID=1 premium player.<br />
-	UGradeID=2 premium color1.<br />
-	UGradeID=3 premium color2.<br />
-	UGradeID=4 premium color3.<br />
-	UGradeID=5 premium color4.<br />
-	UGradeID=6 Warning.<br />
-	UGradeID=7 Warning2.<br />
-	UGradeID=8 Chat Banned.<br />
-	UGradeID=9 Banned Player.<br />
-	UGradeID=10 Mod player<br />
-	UGradeID=100 Administrative player<br />
Character Information:<br />
-	Each Character has its own name, and design (Male/Female/Shemale/Other).<br />
-	A Character starts in a world with a standard stat of resources, area is chosen by player!<br />
-	A Character can have a max of 20 Chars, words like Admin or Administrator isn’t allowed!<br />
-	Character Table, storing: (CID, AID, WorldID, res0, res1, res2, res3, res4, res5, path).<br />
-	Character Building information will be stored in data-files, located on server path.<br />
-	Only Character resources count is stored on Database!<br />
-	Character refresh packet is a reCaptcha, if not filled within 1 min, a disconnect occurs!<br />
Clan Information:<br />
-	Clan Table, storing: (CLID, Name, EmblemURL, Stat, CreationDate, Master, WorldID, IsActiv).<br />
-	Clan Members Table, storing: (CID, CLID, Grade, Join Date).<br />
-	Clan Deletion goes by Deletion all members first, then moving Clan IsActiv stat to false)<br />
-	Clan can have a max of x Clan Members!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[JavaEingine]]></title>
			<link>http://informatiker.tk/showthread.php?tid=2</link>
			<pubDate>Fri, 17 Feb 2012 13:16:14 +0000</pubDate>
			<guid isPermaLink="false">http://informatiker.tk/showthread.php?tid=2</guid>
			<description><![CDATA[check it out, if your interested: <a href="http://jmonkeyengine.com/" target="_blank">http://jmonkeyengine.com/</a><br />
<br />
its amazing!]]></description>
			<content:encoded><![CDATA[check it out, if your interested: <a href="http://jmonkeyengine.com/" target="_blank">http://jmonkeyengine.com/</a><br />
<br />
its amazing!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MineCraft Source Code]]></title>
			<link>http://informatiker.tk/showthread.php?tid=1</link>
			<pubDate>Fri, 17 Feb 2012 13:10:44 +0000</pubDate>
			<guid isPermaLink="false">http://informatiker.tk/showthread.php?tid=1</guid>
			<description><![CDATA[here is the download link for the full minecraft source in java:<br />
<a href="http://www.mediafire.com/?vjw8a06p58dx167" target="_blank">http://www.mediafire.com/?vjw8a06p58dx167</a>]]></description>
			<content:encoded><![CDATA[here is the download link for the full minecraft source in java:<br />
<a href="http://www.mediafire.com/?vjw8a06p58dx167" target="_blank">http://www.mediafire.com/?vjw8a06p58dx167</a>]]></content:encoded>
		</item>
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